Azurvоlt

By FRANCISY LEFEBVRET on AppTrack Ninja.

Six energy types. Twenty characters. Every run different. The core idea is simple: your character fights on its own, you handle positioning. But what makes each run feel different is the energy type. Arc jumps between enemies. Beam pierces in straight lines. Nova detonates on impact. Pulse pushes everything back. Chain links kills together. Shield converts damage into a counterattack. Pick a character, and you're already locked into a completely different way the fight plays out. The ultimate is the other piece. It only fires when you've built up enough charge by killing enemies. When it goes…

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