Escapement: A Milo puzzle
By Pablo Miranda on AppTrack Ninja.
Build the gears. Let Milo out.
Build the machine. Wind the spring. Let Milo out. Every level is a board of pegs, a tray of gears and a crank on a mainspring. Put the gears on the pegs, then let the spring go: it turns the crank exactly so far, and everything your gears reach has to end up where the level asks. Two gears mesh when their teeth add up to the gap between their pegs, so eight and twelve fit where twenty would not. Every mesh turns the next gear the other way. A gear in the middle passes teeth along and changes only which way they go. That is most of the rules, and the rest of the game is what you can build with…
Categories: Games, Casual, Puzzle
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