Change Agent 2

By UNICEF Bangladesh on AppTrack Ninja.

The primary objective is to develop a user-friendly and interactive e-learning portal that effectively prepares individuals aged 11 to 16 to handle the mental, emotional, and physical changes that occur during adolescence. The application is designed to be accessible to students, out-of-school children, and individuals through personal devices such as smartphones, tablets, and computers, ensuring wide reach and convenience. The narrative of the gamified learning journey unfolds through a meticulously crafted storyboard revolving around a scientist with a dreadful past memory of being bullied …

Categories: Games, Education

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