Catch Thief! — ASO

By satoshi goto on AppTrack Ninja.

Game Rules Objective The player (blue circle) tries to catch the thief (red circle). The thief tries to reach the exit (green door). Map A 5×5 grid. There are two blocked cells (light gray/near white) that cannot be passed through. Gameplay The player taps a cell to move in 8 directions (up, down, left, right, and diagonals). Each time the player moves, the turn advances and the thief also moves. The thief becomes temporarily visible every 3 turns (invisible on other turns). Win / Lose Conditions Win: The player reaches the same cell as the thief. Lose: The thief reaches the exit.

Categories: Games, Simulation, Board

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Catch Thief! — ASO | AppTrack Ninja