Anomaly: Research in Play

By Apil Karki on AppTrack Ninja.

Six phases. One paper. Today.

Most apps train your reflexes. Anomaly trains your nose for a problem worth working on. Anomaly is a daily practice for researchers, founders, PhD students, postdocs, designers of systems, and anyone whose work depends on asking better questions than the people around them. Every day, one anomaly. Six phases. About fifteen minutes to a full draft. Phase 1 — Notice. Read an anomaly from the daily seed bank: a paradox in a paper, a missed correlation, a result that didn't replicate, a contradiction between two communities. Pick the framing that lights up for you. Phase 2 — Question. Sharpen a n…

Categories: Education, Word, Games, Strategy

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