House Cup: Potterhead

By Nigelware on AppTrack Ninja.

Magic strategy

The east-wing house stood dark for a generation — cold hearth, shuttered glass, empty beds. Then you lit the fire. House Cup is a magic-school strategy game where the smarter house wins. Found your own wizard house, train your students, and out-think a field of fifty houses for the term's greatest prize. FOUND YOUR OWN WIZARD HOUSE Name it. Choose its crest, colours, and the words it lives by. Six students wait at the gate — pick the three who'll light the hearth with you. OUTSMART EVERY RIVAL Duels are won by scouting, not luck. Every rival house has a pattern — read it, counter it, and send…

Categories: Games, Roleplaying, Strategy, Books

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