Pivot & Merge
By Tatsuro Saito on AppTrack Ninja.
Spin to merge, chain to score
Rotate. Match. Drop. Chain again. Put a finger on the board and the nearest 2×2 turns with it. That is the whole game — the chains do the rest. ■ Three rules ・Touch the board and the four nearest tiles rotate under your finger. They click every 90°, and the angle you release at is the one that sticks. Let go while the frame is still gray (0°) and the move is cancelled. Swing all the way to 180° or 270° in one go — still one move. ・Tiles with the same number merge when they connect vertically or horizontally (diagonals don't count). Two of them double, three quadruple, four multiply by eight. …
Categories: Games, Casual, Entertainment, Puzzle
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