ANCHOR 30 — ASO

By Reckona Inc. on AppTrack Ninja.

Climb, break, take the section

■ THE RULES - Two players climb a tower in turns; whoever reaches the section's goal first wins it - A turn carries you up to three ledges - The hammer can break a ledge up to five ahead A counting game, turned into a climb. The tower is split in two. The lower half ends at the halfway anchor, the upper half at the summit, and whoever arrives first takes that section. The height changes every match, so an odd tower gives the two halves different lengths. A missed landing is not a lost turn: the safety belt catches you and you climb a floor anyway. Nobody ever stalls, and the tower always gets…

Categories: Games, Strategy, Board

Keyword visibility, ranked search terms and daily position movement for ANCHOR 30.

Loading…
ANCHOR 30 — ASO | AppTrack Ninja