Puff: Squishy Relaxing Game — ASO

By Olin Vorechovsky on AppTrack Ninja.

Hold, drag, release, shatter

- The lose condition — shapes drift in from the edges toward the core; one reaching it ends the run. It was never stated, which made the whole thing hard to picture. - A "Charge, overpressure, regret" section — the charge/drain/overcharge tension gets a paragraph of its own instead of one sentence, plus the "nothing is on a timer except you" line. - Richer environments — each one now says what it does to your blast, not just to the physics, and names the background it comes with. - Materials — triangles, squares, polygons, circles in neon and metal, and that metal only reacts to some blasts. …

Categories: Games, Family, Simulation

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Puff: Squishy Relaxing Game — ASO | AppTrack Ninja