KANJI RUN — ASO

By Masaaki Uchida on AppTrack Ninja.

Draw kanji. Run their power.

KANJI RUN — draw three kanji, then run their power for thirty seconds. — HOW A RUN WORKS — • Draw three kanji before each run. Each one shapes ten seconds of the course. • 風 WIND carries you faster. 月 MOON turns the road to night and doubles your score. 山 MOUNTAIN raises rocks to jump over. 夜 NIGHT empties the road. • Tap the course to jump. Dodge rocks to fill the Spirit Gauge, then fire your runner's special move — once per run, whenever you choose. • Bring one charm into the run: 守 GUARD ignores your first crash, 疾 RUSH starts the gauge half full. Or bring nothing. Charms are free to try f…

Categories: Games, Action, Casual

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KANJI RUN — ASO | AppTrack Ninja