Second Screen Controller

By Altin Krasniqi on AppTrack Ninja.

A second screen for the game, not just a set of buttons. Map, inventory, quests, character stats, chat, or extra inputs can appear depending on what the moment calls for. For supported titles, the interface adjusts automatically and surfaces only the elements relevant to that specific game, instead of a generic button grid that never quite fits. Virtual buttons, joysticks, swipe zones, and macros combine into custom panels built around a particular playstyle. Arrange inputs exactly where a thumb naturally lands, group actions by frequency, or set a macro for a sequence used constantly during …

Categories: Utilities

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